![]() I am also doing a game using those wonderful assets but am not using any packages like RPG Maker or Unity or anything else, just plain OpenGL and my own 3D engine so i have a better grasp of limitations. zip files for a full list of the contributors. These tiles are a collaborative effort of many artists. Have you ever played Dungeon Crawl Stone Soup? You should. ProjectUtumno_full.png file is the same 6000+ found in Dungeon Crawl Stone Soup Full.zip, but arranged in a nice (huger) tileset.ProjectUtumno_supplemental.png file is the same 3000+ found in Dungeon Crawl Stone Soup Supplemental.zip, but arranged in a nice (huge) tileset.png files organized into folder categories. Dungeon Crawl Stone Soup Full.zip file contains both the first set plus this newer addition for a total of over 6000 tiles! The tiles are individual 32x32 sprite.See for the original set of tiles these are meant to supplement. Dungeon Crawl Stone Soup Supplemental.zip file contains the latest addition of 3000+ tiles.The great artists of the Dungeon Crawl Stone Soup team have recently enhanced and added to the already-amazing set with this supplemental collection of tiles: even more spells, effects, monsters, items, GUI elements, player avatars, terrain, and dungeon features.Īll images are 2D 32x32 pixel tiles in orthogonal (overhead) three-quarters perspective. A special thanks to the following community members who contributed to 0.29 and a warm welcome to the first-time contributors, listed in italics.In addition to the 3000+ original tiles, here are 3000+ MORE tiles used in the game Dungeon Crawl Stone Soup Thanks especially to the DCSS development team, whose contributions made 0.29 possible, and to the admins who run and maintain the official servers. Many thanks to all those who have contributed to DCSS over the years. See the tournament page for more details, including how to join or setup a clan. Clans membership can be changed until Friday September 2nd 8pm UTC. The tournament starts on Friday August 26th 8pm UTC and runs through Sunday September 11th 8pm UTC, with all online 0.29 games counting towards your score. See the full list of changes on the release page here. As always, there are many more changes small and large alike!ĭownload DCSS 0.29 here or play it online on one of many servers across the world! Packages for Windows and OS X are available now. ![]() Monsters no longer gain and lose ‘random energy’, and can instead launch opportunistic attacks on fleeing players. Launchers, long blades and short blades all now use dexterity instead of strength when calculating damage, allowing new evasive playstyles. We’ve also added many exciting new unique monsters, from Amaemon the Diabolical Poisoner to the alt-timeline troll Parghit the Mighty. Some of these ‘alternate’, with only one type of item from a set being generated in any given game. Many new item types have been added, like scrolls of poison and wands of quicksilver. Speaking of sticky situations, characters cast into the Abyss will find that monsters there once again give experience and piety, and an ultra-dangerous ‘deep abyss’ is now accessible… Many backgrounds now start with extra scrolls, potions, or other consumables, allowing more tactical options when faced with a sticky situation. However, Meteorans have to move fast, with only one-tenth the normal time per floor before they suffer heavy draining. Ranged weapons have likewise been streamlined and reworked to be more satisfying to use.įor those seeking a special challenge, we’ve also added a new Meteoran species that heals when seeing new terrain and has great skills and attributes. We are pleased to announce the release of Dungeon Crawl: Stone Soup 0.29 “Shooting Stars”!ĭCSS 0.29 features a sweeping rework of Necromancy, streamlining and upgrading many of its spells, along with similar improvements to the necromantic god Kikubaaqudgha. ![]()
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