To build a framework of skills and vocabulary to create and modify 3D data. Evaluation will be mainly via major projects and minor assignments taking a creative approach to expressive 3D modeling, texturing, and animation. The level of the course covers beginner to intermediate. The main software used in the class is Autodesk Maya, which has very strong support for modeling as well as other related stages of the production pipeline. Throughout the class, there will be five to six assignments and two projects to help students build problem-solving abilities toward the subject in an incremental way.Įach class consists of one hour of lecture and two hours of lab practice to accomplish theoretical and practical approaches. It is a highly interdisciplinary and complex subject of artistic expression and technological understanding, therefore needing a creative open mindset from students. The 3D modeling & animation class is designed for students to learn both practical and theoretical knowledge in constructing and managing 3-dimensional modeling and animation art. Students with credit in INTM-2B33 may not take this course for credit. The history of 3-D graphics, computer animation and contemporary examples are presented and discussed. Students learn to integrate sequences with film, video and audio. Areas of study include modeling, texture mapping, rendering, lighting design and camera placement. This course introduces 3D modeling and animation as tools for artistic expression. **Office hours:** Monday 1:00 pm to 3:00 pm at 701G, 205 Richmond (hji at by appointment) **Location:** Room 325 & 430 Annex Building (MCC) Sculptris is a no longer in development – Pixologic is focusing its efforts on their other 3D software ZBrush – and therefore a little out of date, nonetheless it is still compatible with many computers (with Mac and Windows) and works well for creating 3D sculpts that can be later 3D printed or incorporated into a CGI project.**Course name:** 3D Modelling & Animation For the same reason rendering may be slower than experienced with other apps. Depending on the computer hardware used, the software may lag when editing a larger file. To make things additionally easier, Sculptris comes with a number of preloaded textures and patterns as well as materials.Īs a free software Sculptris however lacks some of the fancier features of other applications: it offers less settings for customisation its automatic polygon meshes are often unnecessarily complex, thus requiring external add-ons to optimise 3D printing. Symmetry mode ensures that the model is symmetrical on both sides while sculpting brushes allow you to draw, grab, pinch, crease, flatten, smooth, etc. You may also easily stretch and add parts by simply clicking-and-dragging. With a variety of brushes, you can add detail to various sized parts of a model without affecting the integrity of the full piece. To enable a sculpting experience Sculptris uses a surface of automatically built of countless triangles that may be manipulated very intuitively no need to worry about geometry or polygons and/or about snapping shapes together or smoothing over unwanted artefacts. As a free software, it is a great way for less experienced creators to find a pathway into 3D printing. Unlike other software that use polygons, Sculptris allows users to digitally sculpt their 3D models with a rich sculpting toolset and a beginner-friendly user interface which ease new users quickly into more advanced levels. Sculptris is three dimensional modeling software that’s specifically tailored to accommodate the needs of sculptors, visual artists and 3D designers.
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